# Pyxen — Press Kit

*Last updated: 2026-04-22*

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## Fact Sheet

| | |
|---|---|
| **Title** | Pyxen |
| **Publisher** | Gargant |
| **Genre** | Game creation studio · Programming · Pixel art |
| **Platforms** | iPad · Mac (App Store) |
| **Released** | 18 March 2026 (App Store, iPad and Mac) |
| **Current version** | v26.3 |
| **Price** | $19.99 — one-time purchase, both platforms |
| **Trial** | Free — full editor, evaluation watermark on the game preview and on shared/exported games |
| **Languages** | English, French, German, Spanish, Japanese, Korean, Simplified Chinese |
| **App Store** | [apps.apple.com/app/id6758837354](https://apps.apple.com/app/id6758837354) |
| **Website** | [pyxen.com](https://pyxen.com) |
| **Press contact** | mail@gargant.com |

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## Tagline

**A complete game creation studio for iPad.**

Sub-tagline: *Make real games in Python.*

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## Short Description (30 words)

Pyxen is a Python game creation studio for iPad and Mac. Write code, paint sprites, debug with time-travel, and share a playable link in one tap.

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## Medium Description (100 words)

Pyxen is a native Python game creation studio for iPad and Mac. The whole loop lives in one app: write Python in a real code editor, paint sprites in a built-in pixel art editor, run the game in a side-by-side preview, and rewind up to 300 frames in the time-travel debugger when something breaks. One tap shares a playable link — recipients open it in a browser, no account, no install. Five complete sample games ship with full source code. Works fully offline. One-time purchase, no subscription.

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## Long Description

Pyxen is a Python game creation studio for iPad and Mac, published by Gargant. It launched on the App Store on 18 March 2026 as a single universal app for iPad and Mac, with no separate "Pro" tier — the same purchase unlocks every feature on every device.

Most game-making apps on iPad fall into two camps: visual block coders aimed at children, or stripped-down code editors that don't actually run anything. Pyxen is neither. It is a real game development environment built around a clean, beginner-friendly Python API and a high-performance C++ ECS engine, with a native code editor, sprite editor, and game preview in a single document-based app.

The build-run-debug loop is fast: write code, tap Run, see the game running on the same screen. Edit a sprite and the change appears in the running game on reload. When something breaks, the time-travel debugger steps back up to 300 frames so you can inspect every entity, component, transform, and state change frame by frame.

Sharing a finished game is a single tap. Pyxen uploads the project as a WebAssembly build to play.pyxen.com and gives you a playable link — recipients open it in a browser, no account, no install. The same export ships as a self-contained web archive that can be hosted on itch.io or anywhere else, so a game made on iPad lives outside the app and outside the App Store.

Five complete sample games ship in the app with full source code: Pong, Game of Life, Particles, Platformer, and Dungeon Survivors. Four public-domain pixel art asset packs are bundled (tiny dungeon, pixel platformer, pixel cursors, pixel RPG UI). Every sample is a working starting point — read it, fork it, modify it.

Pyxen runs 100% offline. Projects are regular `.pyxen` files (ZIP archives) that work with Files, iCloud, AirDrop, and any cloud sync the user already uses. There is no proprietary cloud, no account requirement, no analytics, no ads. The free download is the full editor with an evaluation watermark on the game preview and on shared games; a single one-time purchase removes it.

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## Key Features

- **Python game engine** — real Python with a clean API, MicroPython-embedded runtime, high-performance C++ ECS core
- **Code editor** — syntax highlighting, smart indentation, autocomplete, jump-to-symbol, jump-to-definition, word-wise navigation, touch-optimized on iPad and keyboard-first on Mac
- **Game preview** — side-by-side live preview, configurable resolution (160×90, 320×180, 480×270)
- **Sprite editor** — full pixel art tool with layers, selection, animation timeline with onion skin, symmetry, flip/rotate, palettes, eyedropper
- **Time-travel debugger** — step back up to 300 frames, inspect entities, components, transforms, and scene graph
- **Instant Share** — one-tap share to play.pyxen.com, no account, no install
- **Web export** — self-contained WebAssembly archive for itch.io or self-hosting
- **Asset workflow** — drop in PNG sprites, import OGG/MIDI/MOD/XM/IT/S3M music, manage everything as native files
- **Sample games** — Pong, Game of Life, Particles, Platformer, Dungeon Survivors with full source
- **Asset packs** — 4 public-domain pixel art packs included
- **Offline** — 100% offline, no account, no ads, no tracking
- **Native documents** — `.pyxen` files work with Files, iCloud, AirDrop
- **Input** — keyboard, mouse, trackpad, gamepad
- **Universal** — same project files work on iPad and Mac

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## History

- **18 March 2026** — Pyxen v26.0 launches on the App Store for iPad and Mac.
- **April 2026** — v26.1 (sprite editor refinements), v26.2 (debugger improvements), v26.3 (sound banks, unified Music API, editor preferences).
- **2026 (planned)** — SFX editor for full audio in-app. Guided lessons.

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## Screenshots

Five high-resolution PNG captures are in the `screenshots/` directory of this kit. The set is intentionally small: four iPad shots cover the whole product story, plus one Mac shot to confirm desktop support. Pyxen's differentiator is the iPad form factor.

| # | File | Scene |
|---|------|-------|
| 1 | `screenshots/ipad-02.png` | Code editor + live game preview side-by-side (Dungeon Survivors) |
| 2 | `screenshots/ipad-04.png` | Sprite editor — tilemap with layers and palette |
| 3 | `screenshots/ipad-06.png` | Time-travel debugger — Platformer with Hero inspector |
| 4 | `screenshots/ipad-07.png` | Game running — Dungeon Survivors with full inspector |
| 5 | `screenshots/mac-03.png` | Mac form factor — code editor with the Pong README open |

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## Logos

The Pyxen app icon doubles as the product mark for press use. Three sizes are in `logos/`:

- `logos/pyxen-icon-1024.png` — 1024 × 1024 PNG
- `logos/pyxen-icon-512.png` — 512 × 512 PNG
- `logos/pyxen-icon-256.png` — 256 × 256 PNG

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## About Gargant

Gargant is an independent software studio publishing native apps for creators, since 2011. Alongside Pyxen, Gargant ships Reflow (a tablature and band-notation editor for iPhone, iPad, and Mac).

No subscriptions, no accounts, no tracking. Made with love and coffee.

More at [gargant.com](https://gargant.com).

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## Contact

**mail@gargant.com**

For review copies, interview requests, or additional assets, email directly.

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