pyxen.GridBody

A GridBody is a grid-based collision component that interacts with a GridMap.

For collision concepts, see Collision.


Constructor

GridBody(
    *,
    pos=None,
    size=None,
    move=None,
    tag=None,
    mask=None
)

All parameters are keyword-only.


Parameters

ParameterTypeDescription
pos(x, y)Initial position in pixels
size(w, h)Body size in pixels
move(x, y)Movement vector
tagintBody tag
mask(int, …)Tuple of tile tags to collide with

Example

e = world.spawn(
    name="hero",
    sprite=sprite,
    layer=LAYER_HERO,
    body=GridBody(
        pos=(64, 64),
        size=(16, 16),
        move=(0, 0),
        tag=TAG_PLAYER,
        mask=(TAG_WALL, TAG_MONSTER)
    )
)

Attaching a GridBody

During spawn():

player = world.spawn(
    body=GridBody(pos=(32, 32), size=(16, 16))
)

Or later:

entity = world.spawn()
entity.body = GridBody(size=(16, 16))

Properties

move

Set the movement vector with a tuple or Vector2i:

body.move = (1, 0)

Reading move returns a Vector2i:

m = body.move
print(m.x, m.y)

Planned Properties

PropertyDescription
posBody position
sizeBody size
tagBody tag
maskCollision mask

Tag System

tag

Each body has a single tag:

body.tag = TAG_PLAYER

mask

The mask defines which tags this body collides with:

body.mask = (TAG_WALL, TAG_MONSTER)

GridBody + GridMap Interaction

A GridBody collides with tiles in a GridMap and other GridBodies based on tag filtering.

GridBody must be a child of a GridMap entity for collisions to resolve.


Movement Example

body = player.body

if input.keyboard.left.down:
    body.move = (-1, 0)

if input.keyboard.right.down:
    body.move = (1, 0)

Minimal Setup

level = world.spawn(
    map=GridMap(
        rows=10,
        columns=10,
        size=(16, 16)
    )
)

player = world.spawn(
    parent=level,
    body=GridBody(
        pos=(16, 16),
        size=(16, 16),
        tag=1,
        mask=(2,)
    )
)

Common Pattern: Player vs Walls

TAG_PLAYER = 1
TAG_WALL = 2

player = world.spawn(
    body=GridBody(
        pos=(32, 32),
        size=(16, 16),
        tag=TAG_PLAYER,
        mask=(TAG_WALL,)
    )
)

If a tile is set with:

map.set(row=0, column=5, tag=TAG_WALL)

The player will collide with it.