pyxen.Text
Renders a text string on an Entity using a bitmap font.
Text entities use a font atlas for rendering — each character is drawn as a quad from the atlas texture.
Constructor
Text(
content,
*,
font="_default",
color=None,
align="left"
)
Parameters
| Parameter | Type | Description |
|---|---|---|
content | str | The text string to display |
font | str | Name of the font asset (default: built-in font) |
color | (r, g, b, a) | Tint color (default: white) |
align | str | Text alignment: "left", "center", or "right" |
content (Required)
The text string to render.
Text("Hello World")
font (Optional)
Name of the font asset to use. If omitted, the built-in default font is used.
Text("Score: 0", font="myfont")
A font asset consists of a .font.json descriptor and a .font.png atlas image.
color (Optional)
Tints the rendered text.
Text("Warning!", color=(1, 0, 0, 1))
Default: (1.0, 1.0, 1.0, 1.0) (white, fully opaque).
align (Optional)
Controls horizontal text alignment relative to the entity position.
Text("Centered", align="center")
| Value | Description |
|---|---|
"left" | Text starts at the entity position (default) |
"center" | Text is centered on the entity position |
"right" | Text ends at the entity position |
Assigning Text
You can assign during spawn:
label = world.spawn(
text=Text("Score: 0"),
x=10, y=10, layer=200
)
Or later:
label.text = Text("Game Over", color=(1, 0, 0, 1))
Updating Text at Runtime
Access the text component through the entity to update properties:
label.text.content = "Score: 100"
label.text.color = (1, 1, 0, 1)
label.text.align = "center"
Removing Text
Set the text to None to remove it:
label.text = None
Example
from pyxen import *
score = 0
label = world.spawn(
text=Text("Score: 0", color=(1, 1, 1, 1)),
x=10, y=10, layer=200
)
def update():
global score
score += 1
label.text.content = f"Score: {score}"