pyxen.world.get()
Retrieve an entity by its name.
world.get(*, name=None)
Returns the first entity that matches the given name.
Basic Usage
player = world.get(name="player")
If an entity named "player" exists, it is returned.
If not, None is returned.
Parameters
| Parameter | Type | Description |
|---|---|---|
name | str | Name of the entity to retrieve |
The parameter is keyword-only.
Return Value
| Case | Result |
|---|---|
| Entity found | Entity |
| No match | None |
Example
hero = world.spawn(name="player")
found = world.get(name="player")
if found:
print("Found:", found.name)
Deterministic Behavior
If multiple entities share the same name:
world.spawn(name="enemy")
world.spawn(name="enemy")
Then:
enemy = world.get(name="enemy")
Returns the entity with the lowest entity ID index.
This guarantees:
- Deterministic behavior
- Stable results across runs
- Predictable gameplay logic
Safe Usage Pattern
Always check for None:
player = world.get(name="player")
if player is not None:
player.x += 10
Common Use Cases
Access a Unique Player Entity
player = world.get(name="player")
Access a UI Element
score_label = world.get(name="score_label")
Singleton Entity Pattern
camera = world.get(name="camera")
Naming Entities
You can set or change a name:
e.name = "boss"
Or during spawn:
world.spawn(name="boss")
See: pyxen.Entity
Internals
world.get():
- Searches the internal name map
- Retrieves the lowest-ID matching entity
- Returns a lightweight
Entityhandle - Returns
Noneif not found
Names are stored engine-side.
Python stores no entity data.
Important Notes
- Names are not required to be unique
- Lookup is deterministic
- Slower than a query to world.all()
- Ideal for singleton-like entities
When Not to Use It
Avoid using world.get() in tight loops.
For bulk operations, prefer:
for e in world.all("enemy"):
...
Use get() for:
- Single entities
- Known unique objects
- Initialization logic
Summary
world.get():
- Retrieves entities by name
- Returns first match (lowest ID)
- Returns
Noneif not found - Deterministic and safe
It is a convenience utility for targeted lookups in an ECS world.